Appendix A: Prompt Templates Library
Organized by category with examples
1. Character Prompts
- Basic character prompts
- Detailed character descriptions
- Consistency-focused prompts
2. Environment Prompts
- Interior scenes
- Exterior locations
- Atmospheric and mood-based
3. Object/Prop Prompts
- Simple objects
- Complex items
- Technical specifications
4. Style and Mood Prompts
- Genre-specific styles
- Art styles (realistic, stylized, painted)
- Lighting and atmosphere
- Game style modifiers
- Movie/Cinematic style modifiers
5. Technical Quality Prompts
- Resolution and detail
- Composition specifications
- Camera settings
6. Composition Prompts
- Rule of thirds implementations
- Golden ratio applications
- Dynamic compositions
7. Motion Prompts
- Camera movement
- Object motion
- Action sequences
- Kling-specific motion prompts
- Frame-to-video descriptors
8. Consistency Maintenance Prompts
- Cross-generation consistency
- Style maintenance
- Multi-reference combinations
9. Platform-Specific Variations
A. MidJourney Prompts (Concept Phase)
- Storyboard Prompt Structure:
- Panel-by-panel prompting technique
- Maintaining consistency across storyboard frames
- Sketch-style generation for storyboards
- Composition-focused prompting
- Action and movement indication
- Example: "[Character description], [action], [environment], storyboard panel, sketch style, dynamic composition, black and white, pencil drawing aesthetic"
- Character Sheet Prompts:
- Multi-angle character generation
- Turnaround sheet prompting
- Expression sheet creation
- Character design exploration
- Example: "[Character description], character sheet, multiple angles, front view, side view, back view, 3/4 view, clean white background, reference sheet"
- Sketch-Style Generation:
- Concept art prompting
- Loose sketch aesthetic
- Pencil/ink drawing styles
- Preliminary design exploration
- Example: "[Subject], concept art sketch, loose linework, preliminary design, artist's rough, development art"
- Environment Blocking:
- Location concept prompts
- Composition and staging
- Mood and atmosphere exploration
- Example: "[Environment description], concept sketch, environmental design, atmospheric, mood board style"
B. Nano Banana Pro Prompts (Rendering Phase)
- Realistic Rendering Instructions:
- Photorealistic quality descriptors
- Technical quality specifications
- Lighting and material realism
- Example: "Photorealistic, high detail, professional photography, realistic lighting, accurate materials, 8k quality, ray tracing"
- Style Specification Prompts:
- Game Style:
- "Game art style, stylized realism, enhanced colors, Unreal Engine aesthetic, video game character design"
- "Game cinematic, in-game graphics, AAA game quality, stylized yet realistic"
- Warcraft style: "Warcraft aesthetic, fantasy game art, Blizzard Entertainment style, game character design"
- Movie Style:
- "Cinematic quality, film production, movie still, Hollywood production quality, cinematic lighting, film grain"
- "Photorealistic film style, cinema camera, dramatic lighting, depth of field, bokeh"
- Battlestar Galactica style: "Battlestar Galactica aesthetic, grounded sci-fi, worn industrial future, realistic military sci-fi"
- Specific Style References:
- "In the style of [specific movie/game/franchise]"
- Genre-specific styles (cyberpunk, fantasy, sci-fi)
- Art direction references
- Reference Image Integration:
- "Using reference image for character consistency"
- "Matching the character from reference, same facial features, identical costume"
- "Environment matching reference architecture and layout"
- "Maintaining consistency with provided reference sheet"
- Quality and Technical Modifiers:
- Resolution: "8k, ultra high definition, maximum detail"
- Rendering: "ray traced, physically based rendering, professional 3D render"
- Camera: "85mm lens, f/1.4, shallow depth of field, bokeh"
- Lighting: "studio lighting, natural light, golden hour, dramatic lighting"
C. Kling Prompts (Motion Phase)
- Motion and Video Generation:
- "Smooth camera movement, [direction] motion"
- "Dynamic action sequence, fluid movement"
- "Character walking/running/jumping with natural motion"
- "Slow motion effect, dramatic timing"
- Camera Movement Specifications:
- "Camera push in, slow dolly forward"
- "Camera pull back, revealing environment"
- "Pan left to right, steady movement"
- "Orbit around subject, 360 rotation"
- "Crane up, rising camera motion"
- "Handheld camera shake, dynamic energy"
- Frame-to-Video Descriptors:
- "Starting from this frame, [describe motion]"
- "Animate this scene with [motion type]"
- "Bring to life with [specific movement]"
- "Camera movement: [type], subject movement: [type]"
- Motion Quality:
- "Natural fluid motion, realistic physics"
- "Smooth animation, professional quality"
- "Cinematic timing and pacing"
D. OpenArt Prompts (Alternative Variations)
- Platform-specific prompt structures for OpenArt
- Alternative aesthetic approaches
- Style variation techniques
- Backup generation strategies
E. Cross-Platform Prompt Translation
- Converting MidJourney prompts to Nano Banana
- Adapting Nano Banana prompts for other platforms
- Maintaining intent across different AI models
- Style consistency across platforms
10. Multi-Stage Workflow Prompts
- Concept Phase (MidJourney):
- Exploratory and loose
- Focus on composition and mood
- Sketch and concept art style
- Render Phase (Nano Banana):
- Detailed and specific
- Quality and style specifications
- Reference integration
- Technical requirements
- Translation Prompts:
- How to adapt concept prompts for rendering
- Maintaining core vision while increasing detail
- Style translation techniques
- Re-render Prompts:
- Using corrected images as references
- Specifying improvements over previous generation
- Iteration-specific prompting
11. Style Variation Prompt Sets
- Same Concept, Multiple Styles:
- Base prompt + style modifiers
- Maintaining composition across styles
- Style-specific quality descriptors
- Game Style Prompt Packages:
- Stylized realism modifiers
- Game engine aesthetic descriptors
- Character design vs. environment differences
- Genre-specific game styles
- Movie Style Prompt Packages:
- Cinematic quality descriptors
- Film production terminology
- Camera and lighting specifications
- Genre-specific film styles
- Hybrid Style Approaches:
- Blending game and movie elements
- Progressive style transitions
- Selective style application
12. Real Project Prompt Examples
- Complete prompts from Cyberpunk Mercenary project
- Complete prompts from Heavy Dwarf Warrior project
- Complete prompts from Sci-Fi Space Mechanic project
- Before/after prompt refinements
- Successful vs. unsuccessful prompt comparisons
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